Ghostcrawler displays her dedication yet again as she popped up on a few of the Wrath of the Lich King Beta forums in the wee hours of the morning today. Or would that be late last night? What does 2 AM qualify as, again? Anyway! Ghostcrawler popped into the Paladin forums to check in with some concerned players, and brought some fun news. She says herself that it may not be 100% what Paladins want, but it should prove to be good stuff regardless. Let's dig right into it, shall we?
From Ghostcrawler:
All of this sounds pretty good to me, though maybe not ideal. I've always felt Kings was in a strange place, so it'll be interesting to see what they do with it. I'd love to see Protection and Retribution get some more fun toys like Warriors seem to be getting, just fun stuff that you can take or leave. Not to imply that Warriors are getting everything and Paladins are getting nothing, I just get a kick out of the flavor talents like Warbringer. I'd love to see Prot Paladins get more of that.
The mana for Retribution Paladins thing we'll need to see in practice before we can form any opinion on it. Divine Plea being more like Bloodrage in the next beta build should help a lot, because channeling it was a lot of lost DPS time, not to mention interrupts on it. If you're going to make a melee class use mana, they shouldn't have to stop doing what they're doing to get their resources back. Ranged casters are one thing, they all fall victim to that, but can you picture a Warrior backing up from a boss, and instead of hitting the bad guy he beats himself over the head so he gets really, really angry? Maybe the Rogues should go drink a Red Bull for 4 seconds to get their Energy? Maybe those aren't perfect comparisons, but I think you see what I mean. In my opinion, it runs counter to how melee are played and ruins the feel of being in the thick of things. I'm sure not everyone agrees, but those are my thoughts on it.
Overall, while Ghostcrawler's information may not be perfectly in line with what Paladins want, they're still fun things and should prove interesting if implemented right.
Edit: Ghostcrawler is a gal and not a guy, so I have fixed my genderbending. Sorry, crablady!
1 comments:
I am waiting a new something after you took away the exorcism spell on players. However, the other things in retri are great. Kings you gave free - out of talents, thanks. The mana return on judgements is awesome and keep my paladin in fight. The reason I'm waiting is the fact, that hitting a self-healing player is now a joke. I'm sure that player laugh. Casters play around with paladins on a similar level as if they were mobs. Honestly, theres daily, multiple counterspells and silence the paladin always lose or end up not being able to heal in time. At level 80 nothing seems balanced as all casters are overpowered towards the paladin. A shaman friend of mine killed mobs 3-4 times faster recently. Anyway, I hope you come up with something soon for paladins.
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