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Sunday, July 27, 2008

Beta class changes on the way

MMO-Champion has posted a list of changes that are seemingly going to go live in the WotLK Beta with the next patch. The official talent calculators have also been updated to reflect the changes.

Here is an overview of some of the major changes on the way:

Death Knights


  • Blood: Will of the Necropolis and Frost Aura buffed, and Blood Gorged will affect on melee damage.

  • Unholy: Corpse Explosion and Unholy Aura buffed. Improved Corpse Explosion will have a longer effect time until full damage is done.


Druid


  • Moonkin Form and Force of Nature will have a reduced cooldown. Those spells, in addition to Tree of Life Form, will have set mana costs instead of a percentage of base.

  • Balance: Typhoon and Starfall will have increased range, but will also cost significantly more mana.

  • Restoration: Flourish will cost less mana (585 to 450), but it will also heal for less (1610 to 672).

  • Feral: Primal Tenacity will be changed back to a chance to resist stun and fear effects by 5/10/15%. The range of Faerie Fire is being increased by six yards.


Hunter (Survival)


  • Hunting Party will be nerfed. It will now have at most, a 60% chance to proc on a critical strike, instead of 100%.


Mage
  • Arcane: Arcane Impact will be called Spell Impact, and will affect Blast Wave, Fire Blast, Ice Lance, and Cone of Cold, in addition to the current effects on Arcane Explosion and Arcane Blast.

  • There will be a new tier 3 talent called Student of the Mind, which will increase spirit by 4/8/12%. Potent Spirit has been removed.

  • Arcane Potency will require one point in Presence of Mind instead of five in Arcane Concentration.

  • New tier 8 talent called Arcane Flows. It requires one point in Arcane Power, and reduces the cooldown on your Presence of Mind, Arcane Power and Invisibility spells by 30 seconds.

  • Netherwind Presence, rather than causing several of your spells to have a chance to grant you an instant spell, will increase spell haste by 2/4/6%.

Paladin
  • Holy: Holy Shock is being buffed, with the amount that it heals increased by 66%.

  • Protection: Holy Shield will grant 6 charges instead of 4. Avenger's Shield will cost 70% less mana, but will do less damage. Guarded by the Light will reduce the mana cost of your Consecration, Holy Wrath and Avenger's Shield by 15/30%.

  • Retribution: Improved Blessing of Might will increase the attack power bonus of your blessing by 10/20/30/40/50% instead of 4/8/12/16/20%.

  • Vindication will have the chance to reduce target's attributes by 10/20% instead of 5/10%.

  • Pursuit of Justice will require only 2 talent points (down from 3) and will increase mounted movement speed by 9/15% (old was 5/10/15%) and reduce chance to be hit by spells by 1/2% instead of 1/2/3%.


Shaman
  • Elemental: Convection (Tier 1) is now a 3 points talent, reducing the mana cost of Shock, Lightning Bolt, Chain Lightning, Thunder and Lava Burst spells by 4%/8%/12% (Old version : 5 points and 2/4/6/8/10%).

  • Elemental Precision increases your chance to hit with Fire, Frost, and Nature spells by 2/4/6% and reduces the threat caused by these spells by 4/7/10% (Old version : 1/2/3% hit and 10/20/30% threat).

  • Astral Shift now has a 33/66/100% chance to shift into the Astral Plane reducing all damage taken by 30% (Old version : 100% chance to reduce all damage taken by 10%/20%/30%).

  • Thunderstorm range increased from 10 to 12 yards, damage increased from 595-679 to 640-729, knockback stays 20 yards.

  • Enhancement: Improved shields now increases the amount of Mana Shield orbs by 10% instead of 5%, improvements to Lightning Shield and Earth Shield stay the same.

  • Shamanistic Rage now gives your successful melee attacks a chance to regenerate mana equal to 15% of your attack power. (Old version : mana regeneration equal to 30% of your attack power)

  • Maelstrom Weapon now reduces the casting time of any spell by 4/8/12/16/20% when you critically hit with a melee weapon. (Old version : was only affecting Lightning Bolt, Chain Lightning, and Lava Burst)

  • Feral Spirit now lasts 45 seconds instead of 30 seconds.

  • Restoration: Nature's Guardian cooldown has been changed from 8 to 5 seconds. Spirit Link now also breaks if a shared damage would reduce a target's health below 20%.


Warrior
  • Arms: Bloodletting has been renamed to Improved Rend once again and doesn't increase the amount of damage caused by Bloodbath anymore.

  • Protection: Shield Specialization now gives you a chance to generate 1 rage when a block occurs. (Old version : 2 Rage).


Warlock
  • Affliction: Haunt (Tier 11) has been changed from a 10 sec cooldown to a 15 sec cooldown.

  • Destruction: Aftermath (Tier 2) changed to 2%/4% chance to daze the target for 5 sec. (Previously 5/10% for 5 sec). Chaos Bolt (Tier 11) changed to an 8 sec cooldown. (Previously 12 secs).

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